Overview
Game character study from base mesh to final render.
Visual development + game assets
Character, prop, and game asset work built through CAD modeling, Blender, sculpting, texturing, and rigging.
Character study
Game character study from base mesh to final render.
Stylized character asset with a screen face and textured suit.
Character study
Character study developed from an Illustrator reference into a textured, rigged, and posed 3D model.
Posed marionette asset with clear joints and painted wood material.
Game prop study
Game prop developed from CAD model to textured Blender render.
Prop collection
Collection of CAD-modeled game props with consistent forms and clean hard-surface details.
Display fabrication
Life-size interactive photo prop for Red Max Events, created for New Jersey Governor Mikie Sherrill at American Dream mall.
A full-scale foam-built helicopter display that guests could sit inside for photos, with readable aircraft proportions and dressed surface details.
Game prop study
CAD model | Blender texture | Render
Designed in CAD for clean hard-surface proportions, then finished in Blender with materials and final lighting.
Compact restoration tool with medical color cues, a visible capsule, and a clear game-ready profile.
Level environment